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Unreal Engine C++ API Reference > Runtime > Engine > FExpressionInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialExpressionIO.h |
Include | #include "MaterialExpressionIO.h" |
void SetMask
&40;
int32 UseMask,
int32 R,
int32 G,
int32 B,
int32 A
&41;
Remarks
Helper for setting component mask.