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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UActorComponent::DestroyComponent()
- UARLifeCycleComponent::DestroyComponent()
- UDisplayClusterPreviewComponent::DestroyComponent()
- ULensComponent::DestroyComponent()
- ULandscapeMeshCollisionComponent::DestroyComponent()
- UDMXComponent::DestroyComponent()
- ULiveLinkComponentController::DestroyComponent()
- UWidgetComponent::DestroyComponent()
- ULandscapeHeightfieldCollisionComponent::DestroyComponent()
- ULandscapeMeshCollisionComponent::DestroyComponent()
- ULandscapeComponent::DestroyComponent()
- USceneComponent::DestroyComponent()
- UARLifeCycleComponent::DestroyComponent()
- ULandscapeMeshCollisionComponent::DestroyComponent()
- UWidgetComponent::DestroyComponent()
- ULandscapeHeightfieldCollisionComponent::DestroyComponent()
- ULandscapeMeshCollisionComponent::DestroyComponent()
- ULandscapeComponent::DestroyComponent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void DestroyComponent
&40;
bool bPromoteChildren
&41;
Remarks
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.