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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeComponent
- UActorComponent::DestroyComponent()
- USceneComponent::DestroyComponent()
- ULandscapeComponent::DestroyComponent()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include | #include "LandscapeComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
virtual void DestroyComponent
&40;
bool bPromoteChildren
&41;
Remarks
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.