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Unreal Engine C++ API Reference > Runtime > AugmentedReality > UARLifeCycleComponent
- UActorComponent::DestroyComponent()
- USceneComponent::DestroyComponent()
- UARLifeCycleComponent::DestroyComponent()
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARLifeCycleComponent.h |
Include | #include "ARLifeCycleComponent.h" |
Source | /Engine/Source/Runtime/AugmentedReality/Private/ARLifeCycleComponent.cpp |
virtual void DestroyComponent
&40;
bool bPromoteChildren
&41;
Remarks
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.