Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FChildActorComponentInstanceData
- FInstancedStaticMeshComponentInstanceData
- FLandscapePatchComponentInstanceData
- FPrecomputedLightInstanceData
- FPrecomputedSkyLightInstanceData
- FPrimitiveComponentInstanceData
- FStaticMeshComponentInstanceData
- FSplineMeshInstanceData
- FSplineInstanceData
- FCineSplineInstanceData
- FVCamComponentInstanceData
- FWidgetComponentInstanceData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Syntax
struct FSceneComponentInstanceData : public FActorComponentInstanceData
Remarks
Component instance cached data base class for scene components. Stores a list of instance components attached to the
Variables
Type | Name | Description | |
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TMap< TObjectPtr< USceneComponent >, FTransform > | AttachedInstanceComponents |
Constructors
Type | Name | Description | |
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FSceneComponentInstanceData
(
const USceneComponent* SourceComponent |
Destructors
Type | Name | Description | |
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Overridden from FActorComponentInstanceData
Type | Name | Description | |
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void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component |
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bool | ContainsData () |
Determines if any instance data was actually saved. |
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void | FindAndReplaceInstances
(
const TMap< UObject*, UObject* >& OldToNewInstanceMap |
Replaces any references to old instances during Actor reinstancing |
Overridden from FInstanceCacheDataBase
Type | Name | Description | |
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void | AddReferencedObjects
(
FReferenceCollector& Collector |