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Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FPrimitiveComponentInstanceData
- FStaticMeshComponentInstanceData
- FSplineMeshInstanceData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include | #include "Components/SplineMeshComponent.h" |
Syntax
struct FSplineMeshInstanceData : public FStaticMeshComponentInstanceData
Remarks
Used to store spline mesh data during RerunConstructionScripts
Variables
Type | Name | Description | |
---|---|---|---|
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FVector | EndPos | |
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FVector | EndTangent | |
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FVector | StartPos | |
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FVector | StartTangent |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSplineMeshInstanceData
(
const USplineMeshComponent* SourceComponent |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FActorComponentInstanceData
Type | Name | Description | |
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void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component |
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bool | ContainsData () |
Determines if any instance data was actually saved. |