Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FPrecomputedSkyLightInstanceData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h |
Include | #include "Components/SkyLightComponent.h" |
Syntax
struct FPrecomputedSkyLightInstanceData : public FSceneComponentInstanceData
Remarks
Used to store lightmap data during RerunConstructionScripts
Variables
Type | Name | Description | |
---|---|---|---|
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float | AverageBrightness | |
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FSHVectorRGB3 | IrradianceEnvironmentMap | |
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FGuid | LightGuid | |
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TRefCountPtr< FSkyTextureCubeResource > | ProcessedSkyTexture | This has to be refcounted to keep it alive during the handoff without doing a deep copy. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FPrecomputedSkyLightInstanceData
(
const USkyLightComponent* SourceComponent |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FActorComponentInstanceData
Type | Name | Description | |
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void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component |
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bool | ContainsData () |
Determines if any instance data was actually saved. |