Navigation
API > API/Plugins > API/Plugins/LandscapePatch
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FLandscapePatchComponentInstanceData
References
Module | LandscapePatch |
Header | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapePatchComponent.h |
Include | #include "LandscapePatchComponent.h" |
Syntax
USTRUCT&40;&41;
struct FLandscapePatchComponentInstanceData : public FSceneComponentInstanceData
Remarks
Used to store some extra data during RerunConstructionScripts, namely the component's position in the patch manager.
Variables
Type | Name | Description | |
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bool | bGaveMissingLandscapeWarning | |
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bool | bGaveMissingPatchManagerWarning | Used so that we don't spam warning messages while rerunning construction scripts on a patch that triggers one of the warnings. |
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bool | bGaveNotInPatchManagerWarning | |
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int32 | IndexInManager |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLandscapePatchComponentInstanceData
(
const ULandscapePatchComponent* SourceComponent |
Destructors
Type | Name | Description | |
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Overridden from FActorComponentInstanceData
Type | Name | Description | |
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void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component |
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bool | ContainsData () |
Determines if any instance data was actually saved. |