Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FSplineInstanceData
- FCineSplineInstanceData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
Include | #include "Components/SplineComponent.h" |
Syntax
struct FSplineInstanceData : public FSceneComponentInstanceData
Remarks
Used to store spline data during RerunConstructionScripts
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bSplineHasBeenEdited | |
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FSplineCurves | SplineCurves | |
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FSplineCurves | SplineCurvesPreUCS |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSplineInstanceData
(
const USplineComponent* SourceComponent |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FActorComponentInstanceData
Type | Name | Description | |
---|---|---|---|
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void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component |
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bool | ContainsData () |
Determines if any instance data was actually saved. |