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Unreal Engine C++ API Reference > Runtime > Engine > Components > FSceneComponentInstanceData
- FActorComponentInstanceData::FindAndReplaceInstances()
- FSceneComponentInstanceData::FindAndReplaceInstances()
- FPrimitiveComponentInstanceData::FindAndReplaceInstances()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void FindAndReplaceInstances
&40;
const TMap< UObject &42;, UObject &42; > & OldToNewInstanceMap
&41;
Remarks
Replaces any references to old instances during Actor reinstancing