Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FInstancedStaticMeshComponentInstanceData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
Include | #include "Components/InstancedStaticMeshComponent.h" |
Syntax
struct FInstancedStaticMeshComponentInstanceData : public FSceneComponentInstanceData
Remarks
Helper class used to preserve lighting/selection state across blueprint reinstancing
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FInstancedStaticMeshRandomSeed > | AdditionalRandomSeeds | Additional random seeds |
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bool | bHasPerInstanceHitProxies | |
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FInstancedStaticMeshLightMapInstanceData | CachedStaticLighting | Static lighting info. |
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int32 | InstancingRandomSeed | The cached random seed |
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TArray< float > | PerInstanceSMCustomData | |
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TArray< FInstancedStaticMeshInstanceData > | PerInstanceSMData | |
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TBitArray | SelectedInstances | The cached selected instances |
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TObjectPtr< UStaticMesh > | StaticMesh | Mesh being used by component |
Constructors
Type | Name | Description | |
---|---|---|---|
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FInstancedStaticMeshComponentInstanceData
(
const UInstancedStaticMeshComponent* InComponent |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FActorComponentInstanceData
Type | Name | Description | |
---|---|---|---|
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void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component |
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bool | ContainsData () |
Determines if any instance data was actually saved. |
Overridden from FInstanceCacheDataBase
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |