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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- ICompressedAnimData
- FCompressedAnimDataBase
- FUECompressedAnimData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include | #include "Animation/AnimCompressionTypes.h" |
Syntax
struct FUECompressedAnimData :
public ICompressedAnimData,
public FCompressedAnimDataBase< TNonConstArrayViewMaker >
Constructors
Type | Name | Description | |
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FUECompressedAnimData
(
FUECompressedAnimDataMutable& InCompressedData |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ByteSwapData
(
TArrayView< uint8 > CompresedData, |
|
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void | ByteSwapIn
(
TArrayView< uint8 > CompressedData, |
|
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void | ByteSwapOut
(
TArrayView< uint8 > CompressedData, |
|
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void | InitViewsFromBuffer
(
const TArrayView< uint8 > BulkData |
Overridden from ICompressedAnimData
Type | Name | Description | |
---|---|---|---|
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void | Bind
(
const TArrayView< uint8 > BulkData |
|
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int64 | ||
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FString | ||
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bool | IsValid () |
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void | SerializeCompressedData
(
FArchive& Ar |
ICompressedAnimData implementation. |