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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FUECompressedAnimData
- ICompressedAnimData::Bind()
- FUECompressedAnimData::Bind()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include | #include "Animation/AnimCompressionTypes.h" |
virtual void Bind
&40;
const TArrayView< uint8 > BulkData
&41;