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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- AnimEncoding
- AEFPerTrackCompressionCodec
- AnimEncodingLegacyBase
- AEFConstantKeyLerpShared
- AEFConstantKeyLerp
- AEFVariableKeyLerpShared
- AEFVariableKeyLerp
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimEncoding.h |
Include | #include "AnimEncoding.h" |
Syntax
class AnimEncoding
Functions
Type | Name | Description | |
---|---|---|---|
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void | ByteSwapIn
(
FUECompressedAnimData& CompressedData, |
Handles Byte-swapping incoming animation data from a MemoryReader |
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void | ByteSwapOut
(
FUECompressedAnimData& CompressedData, |
Handles Byte-swapping outgoing animation data to an array of BYTEs |
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void | GetPoseRotations
(
TArrayView< FTransform >& Atoms, |
Decompress all requested rotation components from an Animation Sequence |
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void | GetPoseScales
(
TArrayView< FTransform >& Atoms, |
Decompress all requested translation components from an Animation Sequence |
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void | GetPoseTranslations
(
TArrayView< FTransform >& Atoms, |
Decompress all requested translation components from an Animation Sequence |
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float | TimeToIndex
(
float SequenceLength, |
Utility function to determine the two key indices to interpolate given a relative position in the animation |
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float | TimeToIndex
(
EAnimInterpolationType Interpolation, |
Utility function to determine the two key indices to interpolate given a relative position in the animation |