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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- AnimEncoding
- AEFPerTrackCompressionCodec
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimEncoding_PerTrackCompression.h |
Include | #include "AnimEncoding_PerTrackCompression.h" |
Syntax
class AEFPerTrackCompressionCodec : public AnimEncoding
Remarks
Decompression codec for the per-track compressor.
Functions
Type | Name | Description | |
---|---|---|---|
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void | ByteSwapOneTrack
(
FUECompressedAnimData& CompressedData, |
Handles Byte-swapping a single track of animation data from a MemoryReader or to a MemoryWriter |
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void | GetBoneAtomRotation
(
FTransform& OutAtom, |
Decompress the Rotation component of a BoneAtom |
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void | GetBoneAtomScale
(
FTransform& OutAtom, |
Decompress the Scale component of a BoneAtom |
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void | GetBoneAtomTranslation
(
FTransform& OutAtom, |
Decompress the Translation component of a BoneAtom |
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void | PreservePadding
(
uint8*& TrackData, |
Preserves 4 byte alignment within a stream |
Overridden from AnimEncoding
Type | Name | Description | |
---|---|---|---|
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void | ByteSwapIn
(
FUECompressedAnimData& CompressedData, |
Handles Byte-swapping incoming animation data from a MemoryReader |
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void | ByteSwapOut
(
FUECompressedAnimData& CompressedData, |
Handles Byte-swapping outgoing animation data to an array of BYTEs |
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void | GetPoseRotations
(
TArrayView< FTransform >& Atoms, |
Decompress all requested rotation components from an Animation Sequence |
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void | GetPoseScales
(
TArrayView< FTransform >& Atoms, |
Decompress all requested Scale components from an Animation Sequence |
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void | GetPoseTranslations
(
TArrayView< FTransform >& Atoms, |
Decompress all requested translation components from an Animation Sequence |