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Unreal Engine C++ API Reference > Runtime > Engine > AnimEncoding
- AnimEncoding::GetPoseRotations()
- AEFPerTrackCompressionCodec::GetPoseRotations()
- AEFVariableKeyLerp::GetPoseRotations()
- AEFConstantKeyLerp::GetPoseRotations()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimEncoding.h |
Include | #include "AnimEncoding.h" |
virtual void GetPoseRotations
&40;
TArrayView< FTransform > & Atoms,
const BoneTrackArray & DesiredPairs,
FAnimSequenceDecompressionContext & DecompContext
&41;
Remarks
Decompress all requested rotation components from an Animation Sequence
Parameters
Name | Description |
---|---|
Atoms | The FTransform array to fill in. |
DesiredPairs | Array of requested bone information |
DecompContext | The decompression context to use. |