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Unreal Engine C++ API Reference > Runtime > DeveloperSettings > Engine > UDeveloperSettings
- UDeveloperSettings::GetCategoryName()
- UDrawPrimitiveDebuggerUserSettings::GetCategoryName()
- UMeshSimplificationSettings::GetCategoryName()
- USkeletalMeshSimplificationSettings::GetCategoryName()
- UProxyLODMeshSimplificationSettings::GetCategoryName()
- UWebAPIEditorSettings::GetCategoryName()
- UStageAppSettings::GetCategoryName()
- UOpenColorIOSettings::GetCategoryName()
- ULiveLinkSequencerSettings::GetCategoryName()
- UModelingComponentsSettings::GetCategoryName()
- URigVMEditorSettings::GetCategoryName()
- URivermaxSettings::GetCategoryName()
- UMoviePipelineCommandLineEncoderSettings::GetCategoryName()
- UCameraCalibrationSettings::GetCategoryName()
- UWaterRuntimeSettings::GetCategoryName()
- UUIFrameworkLocalSettings::GetCategoryName()
- UMoviePipelineInProcessExecutorSettings::GetCategoryName()
- UAudioEditorSettings::GetCategoryName()
- UStateTreeEditorSettings::GetCategoryName()
- UFractureModeSettings::GetCategoryName()
- ULevelInstanceEditorPerProjectUserSettings::GetCategoryName()
- UPixelStreamingSettings::GetCategoryName()
- UDataflowSettings::GetCategoryName()
- UToolPresetProjectSettings::GetCategoryName()
- USoundscapeSettings::GetCategoryName()
- UBlueprintHeaderViewSettings::GetCategoryName()
- UAnalyticsSettingsBase::GetCategoryName()
- UModelingToolsEditorModeSettings::GetCategoryName()
- UMVVMDeveloperProjectSettings::GetCategoryName()
- UCreateWidgetToolSettings::GetCategoryName()
- UModelingComponentsEditorSettings::GetCategoryName()
- URawInputSettings::GetCategoryName()
- UDataDrivenConsoleVariableSettings::GetCategoryName()
- UFractureModeCustomizationSettings::GetCategoryName()
- UGameplayTagsDeveloperSettings::GetCategoryName()
- URemoteControlSettings::GetCategoryName()
- UStageMonitoringSettings::GetCategoryName()
- UWaterEditorSettings::GetCategoryName()
- UCameraCalibrationEditorSettings::GetCategoryName()
- UGameplayDebuggerUserSettings::GetCategoryName()
- UNiagaraSettings::GetCategoryName()
- UModelingToolsModeCustomizationSettings::GetCategoryName()
- UNiagaraEditorSettings::GetCategoryName()
References
Module | DeveloperSettings |
Header | /Engine/Source/Runtime/DeveloperSettings/Public/Engine/DeveloperSettings.h |
Include | #include "Engine/DeveloperSettings.h" |
Source | /Engine/Source/Runtime/DeveloperSettings/Private/Engine/DeveloperSettings.cpp |
virtual FName GetCategoryName&40;&41; const
Remarks
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.