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Unreal Engine C++ API Reference > Runtime > AnalyticsVisualEditing > UAnalyticsSettingsBase
- UDeveloperSettings::GetCategoryName()
- UAnalyticsSettingsBase::GetCategoryName()
References
Module | AnalyticsVisualEditing |
Header | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h |
Include | #include "AnalyticsSettings.h" |
Source | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Private/AnalyticsVisualEditing.cpp |
virtual FName GetCategoryName&40;&41; const
Remarks
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.