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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraSettings
- UDeveloperSettings::GetCategoryName()
- UNiagaraSettings::GetCategoryName()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSettings.h |
Include | #include "NiagaraSettings.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSettings.cpp |
virtual FName GetCategoryName&40;&41; const
Remarks
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.