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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UProxyLODMeshSimplificationSettings
- UDeveloperSettings::GetCategoryName()
- UProxyLODMeshSimplificationSettings::GetCategoryName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ProxyLODMeshSimplificationSettings.h |
Include | #include "Engine/ProxyLODMeshSimplificationSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/ProxyLODMeshSimplificationSettings.cpp |
virtual FName GetCategoryName&40;&41; const
Remarks
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.