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Unreal Engine C++ API Reference > Plugins > WaterEditor > UWaterEditorSettings
- UDeveloperSettings::GetCategoryName()
- UWaterEditorSettings::GetCategoryName()
References
Module | WaterEditor |
Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h |
Include | #include "WaterEditorSettings.h" |
virtual FName GetCategoryName&40;&41; const
Remarks
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.