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Unreal Engine C++ API Reference > Plugins > ReplicationGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UReplicationGraphNode
- UReplicationGraphNode_ActorList
- UReplicationGraphNode_AlwaysRelevant_ForConnection
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
Syntax
UCLASS&40;&41;
class UReplicationGraphNode_AlwaysRelevant_ForConnection : public UReplicationGraphNode_ActorList
Remarks
Adds actors that are always relevant for a connection. This engine version just adds the PlayerController and ViewTarget (usually the pawn)
Variables
Type | Name | Description | |
---|---|---|---|
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TMap< TObjectKey< UNetConnection >, FCachedAlwaysRelevantActorInfo > | PastRelevantActorMap | |
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FActorRepListRefView | ReplicationActorList | Rebuilt-every-frame list based on UNetConnection state |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddCachedRelevantActor
(
const FConnectionGatherActorListParameters& Params, |
|
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void | CleanupCachedRelevantActors
(
TMap< TObjectKey< KeyType >, ValueType >& ActorMap |
|
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void | UpdateCachedRelevantActor
(
const FConnectionGatherActorListParameters& Params, |
Overridden from UReplicationGraphNode
Type | Name | Description | |
---|---|---|---|
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void | GatherActorListsForConnection
(
const FConnectionGatherActorListParameters& Params |
|
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void | OnCollectActorRepListStats
(
FActorRepListStatCollector& StatsCollector |
Implement this to visit any FActorRepListRefView and FStreamingLevelActorListCollection your node implemented. |
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void | TearDown () |
Mark the node and all its children PendingKill |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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PRAGMA_DISABLE_DEPRECATION_WARNINGSTArray< FAlwaysRelevantActorInfo > | PastRelevantActors | Please use PastRelevantActorMap instead |