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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > UReplicationGraphNode_AlwaysRelevant_ForConnection
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
Source | /Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp |
void UpdateCachedRelevantActor
&40;
const FConnectionGatherActorListParameters & Params,
AActor &42; NewActor,
TWeakObjectPtr< AActor > & LastActor
&41;