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Unreal Engine C++ API Reference > Plugins > ReplicationGraph
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include | #include "ReplicationGraphTypes.h" |
Syntax
struct FConnectionGatherActorListParameters
Remarks
Parameter structure for what we actually pass down during the Gather phase.
Variables
Type | Name | Description | |
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const bool | bIsSelectedForHeavyComputation | |
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const TSet< FName > & | ClientVisibleLevelNamesRef | Cached off reference for fast Level Visibility lookup. |
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UNetReplicationGraphConnection & | ConnectionManager | |
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FGatheredReplicationActorLists & | OutGatheredReplicationLists | Out: The data nodes are going to add to |
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uint32 | ReplicationFrameNum | |
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FNetViewerArray | Viewers |
Constructors
Type | Name | Description | |
---|---|---|---|
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FConnectionGatherActorListParameters
(
FNetViewerArray& InViewers, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | CheckClientVisibilityForLevel
(
const FName& StreamingLevelName |