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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > UReplicationGraphNode_AlwaysRelevant_ForConnection
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
template<typename KeyType, typename ValueType>
static void CleanupCachedRelevantActors
&40;
TMap< TObjectKey< KeyType >, ValueType > & ActorMap
&41;