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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectKey.h |
Include | #include "UObject/ObjectKey.h" |
Syntax
template<typename InElementType>
class TObjectKey
Remarks
TObjectKey is a strongly typed, immutable, copyable key which can be used to uniquely identify an object for the lifetime of the application
Constructors
Type | Name | Description | |
---|---|---|---|
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TObjectKey () |
Default constructor | |
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TObjectKey
(
U Object |
Construct from an object pointer |
Functions
Type | Name | Description | |
---|---|---|---|
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InElementType * | Attempt to access the object from which this key was constructed. | |
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InElementType * | Attempt to access the object from which this key was constructed, even if it is marked as pending kill. |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const TObjectKey& Other |
Compare this key with another |
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bool | operator<
(
const TObjectKey& Other |
Compare this key with another |
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bool | operator<=
(
const TObjectKey& Other |
Compare this key with another |
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bool | operator==
(
const TObjectKey& Other |
Compare this key with another |
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bool | operator>
(
const TObjectKey& Other |
Compare this key with another |
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bool | operator>=
(
const TObjectKey& Other |
Compare this key with another |
Typedefs
Name | Description |
---|---|
ElementType |