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Unreal Engine C++ API Reference > Plugins > ReplicationGraph
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include | #include "ReplicationGraphTypes.h" |
Syntax
struct FStreamingLevelActorListCollection
Remarks
Level based actor lists
Holds a list of actors grouped by their streaming level
Variables
Type | Name | Description | |
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TArray< FStreamingLevelActors, TInlineAllocator< NumInlineAllocations > > | StreamingLevelLists |
Functions
Type | Name | Description | |
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void | AddActor
(
const FNewReplicatedActorInfo& ActorInfo |
|
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void | AppendAllLists
(
FGatheredReplicationActorLists& OutGatheredList |
Add to the passed gather list all list of actors held |
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bool | Contains
(
const FNewReplicatedActorInfo& ActorInfo |
Is this actor held in one of the actor lists |
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void | CountBytes
(
FArchive& Ar |
|
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void | DeepCopyFrom
(
const FStreamingLevelActorListCollection& Source |
|
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void | Gather
(
const FConnectionGatherActorListParameters& Params |
Add to the Params' gather list the list of actors for levels that are visible to that connection |
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void | Gather
(
const UNetReplicationGraphConnection& ConnectionManager, |
Add to the passed gather list the list of actors that are visible to the connection |
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void | GetAll_Debug
(
TArray< FActorRepListType >& OutArray |
|
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void | Log
(
FReplicationGraphDebugInfo& DebugInfo |
|
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int32 | NumLevels () |
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bool | RemoveActor
(
const FNewReplicatedActorInfo& ActorInfo, |
Removes the actor but keep the actor order list intact |
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bool | RemoveActorFast
(
const FNewReplicatedActorInfo& ActorInfo, |
Removes the actor but using the faster swap operation that change the ordering of the list |
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void | Reset () |
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void | TearDown () |
Classes
Type | Name | Description | |
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FStreamingLevelActors |
Constants
Name | Description |
---|---|
NumInlineAllocations | Lists for streaming levels. |