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Unreal Engine C++ API Reference > Plugins > ReplicationGraph
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include | #include "ReplicationGraphTypes.h" |
Syntax
struct FNewReplicatedActorInfo
Remarks
NewReplicatedActorInfo
This is the struct we use to push new replication actors into the graph. "New" doesn't mean "newly spawned" it means "new to the graph". FIXME: Please suggest a better name!
Variables
Type | Name | Description | |
---|---|---|---|
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FActorRepListType | Actor | |
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UClass * | Class | |
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FName | StreamingLevelName |
Constructors
Type | Name | Description | |
---|---|---|---|
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FNewReplicatedActorInfo
(
const FActorRepListType& InActor |
Functions
Type | Name | Description | |
---|---|---|---|
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AActor * | GetActor () |
|
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FName | GetStreamingLevelNameOfActor
(
const AActor* Actor |