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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > FStreamingLevelActorListCollection > Gather
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include | #include "ReplicationGraphTypes.h" |
Source | /Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp |
void Gather
&40;
const UNetReplicationGraphConnection & ConnectionManager,
FGatheredReplicationActorLists & OutGatheredList
&41; const
Remarks
Add to the passed gather list the list of actors that are visible to the connection