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Unreal Engine C++ API Reference > Plugins > MeshModelingTools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveTool
- UDrawPolygonTool
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/DrawPolygonTool.h |
Include | #include "DrawPolygonTool.h" |
Syntax
UCLASS&40;&41;
class UDrawPolygonTool :
public UInteractiveTool,
public IClickSequenceBehaviorTarget
Remarks
This tool allows the user to draw and extrude 2D polygons
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bAbortActivePolygonDraw | |
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bool | bHasSavedExtrudeHeight | |
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bool | bHaveSelfIntersection | |
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bool | bHaveSurfaceHit | Only used when SnapSettings.bSnapToSurfaces = true |
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bool | bIgnoreSnappingToggle | |
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bool | bInFixedPolygonMode | |
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bool | bInInteractiveExtrude | |
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bool | bPreviewUpdatePending | |
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FViewCameraState | CameraState | |
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int32 | CurrentCurveTimestamp | |
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TObjectPtr< UDragAlignmentMechanic > | DragAlignmentMechanic | |
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TArray< FVector3d > | FixedPolygonClickPoints | |
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TObjectPtr< UPlaneDistanceFromHitMechanic > | HeightMechanic | |
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FVector3d | LastGridSnapPoint | |
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ToolSceneQueriesUtil::FSnapGeometry | LastSnapGeometry | |
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TObjectPtr< UNewMeshMaterialProperties > | MaterialProperties | |
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TObjectPtr< UCreateMeshObjectTypeProperties > | OutputTypeProperties | Property set for type of output object (StaticMesh, Volume, etc) |
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TObjectPtr< UConstructionPlaneMechanic > | PlaneMechanic | |
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TArray< TArray< FVector3d > > | PolygonHolesVertices | Vertices of holes in current preview polygon |
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TObjectPtr< UDrawPolygonToolStandardProperties > | PolygonProperties | Properties that control polygon generation exposed to user via details view |
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TArray< FVector3d > | PolygonVertices | Vertices of current preview polygon |
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TObjectPtr< UPreviewMesh > | PreviewMesh | |
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FVector3d | PreviewVertex | Last vertex of polygon that is actively being updated as input device is moved |
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float | SavedExtrudeHeight | |
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FVector3d | SelfIntersectionPoint | |
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int | SelfIntersectSegmentIdx | |
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UE::Geometry::FPointPlanarSnapSolver | SnapEngine | |
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TObjectPtr< UDrawPolygonToolSnapProperties > | SnapProperties | |
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FVector3d | SurfaceHitPoint | |
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FVector3d | SurfaceOffsetPoint | |
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UWorld * | TargetWorld |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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bool | Whether to allow the draw plane to be updated in the UI returns false if there is an in-progress shape relying on the current draw plane | |
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void | AppendVertex
(
const FVector3d& Vertex |
|
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void | ApplyUndoPoints
(
const TArray< FVector3d >& ClickPointsIn, |
|
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void | ||
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bool | CheckInCurve
(
int32 Timestamp |
|
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void | ||
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void | ||
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bool | FindDrawPlaneHitPoint
(
const FInputDeviceRay& ClickPos, |
|
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void | GenerateFixedPolygon
(
const TArray< FVector3d >& FixedPoints, |
|
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bool | GeneratePolygonMesh
(
const TArray< FVector3d >& Polygon, |
Generate extruded meshes. Returns true on success. |
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void | GetPolygonParametersFromFixedPoints
(
const TArray< FVector3d >& FixedPoints, |
|
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void | Called on PlaneMechanic.OnPlaneChanged | |
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void | ResetPolygon () |
Polygon drawing functions |
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void | ||
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void | ||
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void | User feedback messages | |
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void | UndoCurrentOperation
(
const TArray< FVector3d >& ClickPointsIn, |
|
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void | ||
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void | UpdatePreviewVertex
(
const FVector3d& PreviewVertex |
|
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bool | Can close poly if current segment intersects existing segment |
Overridden from UInteractiveTool
Type | Name | Description | |
---|---|---|---|
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bool | CanAccept () |
|
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bool | HasAccept () |
|
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bool | HasCancel () |
|
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void | OnTick
(
float DeltaTime |
Allow the Tool to do any necessary processing on Tick |
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void | RegisterActions
(
FInteractiveToolActionSet& ActionSet |
Override this function to register the set of Actions this Tool supports, using FInteractiveToolActionSet::RegisterAction. |
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void | Render
(
IToolsContextRenderAPI* RenderAPI |
Allow the Tool to do any custom drawing (ie via PDI/RHI) |
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void | Setup () |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
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void | Shutdown
(
EToolShutdownType ShutdownType |
Called by ToolManager to shut down the Tool |
Overridden from IClickSequenceBehaviorTarget
Type | Name | Description | |
---|---|---|---|
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bool | CanBeginClickSequence
(
const FInputDeviceRay& ClickPos |
Test if target would like to begin sequence based on this click. |
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void | OnBeginClickSequence
(
const FInputDeviceRay& ClickPos |
Notify Target about the first click in the sequence. |
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void | OnBeginSequencePreview
(
const FInputDeviceRay& ClickPos |
Notify Target device position has changed but a click sequence hasn't begun yet (eg for interactive previews) |
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bool | OnNextSequenceClick
(
const FInputDeviceRay& ClickPos |
Notify Target about next click in sqeuence |
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void | OnNextSequencePreview
(
const FInputDeviceRay& ClickPos |
Notify Target device position has changed but a click hasn't ocurred yet (eg for interactive previews) |
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void | Notify Target that click sequence has been explicitly terminated (eg by escape key, cancel tool, etc). | |
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bool | Target overrides this and returns true if it wants to abort click sequence. |
Overridden from IModifierToggleBehaviorTarget
Type | Name | Description | |
---|---|---|---|
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void | OnUpdateModifierState
(
int ModifierID, |
Notify target of current modifier state |
Constants
Name | Description |
---|---|
AngleSnapModifier | |
IgnoreSnappingModifier | Flags used to identify modifier keys/buttons |