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UStaticMeshLODGenerationSettings is intended to be a stored version of the settings used by UGenerateStaticMeshLODProcess (and the associated UGenerateStaticMeshLODAssetTool). This UObject is exposed as an Asset type in the Editor via UStaticMeshLODGenerationSettingsFactory.
The Tool uses these serialized settings as a 'Preset', ie the user can save a set of configured settings, or load previously-saved settings.
| Name | UStaticMeshLODGenerationSettings |
| Type | class |
| Header File | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Tools/LODGenerationSettingsAsset.h |
| Include Path | #include "Tools/LODGenerationSettingsAsset.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class UStaticMeshLODGenerationSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStaticMeshLODGenerationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshGeneration | FGenerateStaticMeshLODProcessSettings | Tools/LODGenerationSettingsAsset.h |
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| Normals | FGenerateStaticMeshLODProcess_NormalsSettings | Tools/LODGenerationSettingsAsset.h |
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| Preprocessing | FGenerateStaticMeshLODProcess_PreprocessSettings | Tools/LODGenerationSettingsAsset.h |
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| SimpleCollision | FGenerateStaticMeshLODProcess_CollisionSettings | Tools/LODGenerationSettingsAsset.h |
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| Simplification | FGenerateStaticMeshLODProcess_SimplifySettings | Tools/LODGenerationSettingsAsset.h |
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| TextureBaking | FGenerateStaticMeshLODProcess_TextureSettings | Tools/LODGenerationSettingsAsset.h |
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| UVGeneration | FGenerateStaticMeshLODProcess_UVSettings | Tools/LODGenerationSettingsAsset.h |
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