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Asset Factory for UStaticMeshLODGenerationSettings, which is used to save settings for the AutoLOD Tool/Process as an Asset in the Editor
| Name | UStaticMeshLODGenerationSettingsFactory |
| Type | class |
| Header File | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Tools/LODGenerationSettingsFactory.h |
| Include Path | #include "Tools/LODGenerationSettingsFactory.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object)
class UStaticMeshLODGenerationSettingsFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UStaticMeshLODGenerationSettingsFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStaticMeshLODGenerationSettingsFactory
(
const FObjectInitializer& ObjectInitializer |
Tools/LODGenerationSettingsFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* Class, |
Tools/LODGenerationSettingsFactory.h | ||
virtual FString GetDefaultNewAssetName() |
Tools/LODGenerationSettingsFactory.h | ||
virtual FText GetDisplayName() |
Tools/LODGenerationSettingsFactory.h | ||
virtual uint32 GetMenuCategories() |
Tools/LODGenerationSettingsFactory.h | ||
virtual bool ShouldShowInNewMenu() |
Tools/LODGenerationSettingsFactory.h |