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API > API/Plugins > API/Plugins/MeshLODToolset
| Name | FGenerateStaticMeshLODProcess_NormalsSettings |
| Type | struct |
| Header File | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h |
| Include Path | #include "Graphs/GenerateStaticMeshLODProcess.h" |
Syntax
USTRUCT ()
struct FGenerateStaticMeshLODProcess_NormalsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Angle | float | Split Normals (ie sharp edge) will be created along mesh edges with opening angles above this threshold | Graphs/GenerateStaticMeshLODProcess.h |
|
| Method | EGenerateStaticMeshLODProcess_NormalsMethod | Type of Normals to generate | Graphs/GenerateStaticMeshLODProcess.h |
|
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 MapMethodType
(
int32 From, |
Graphs/GenerateStaticMeshLODProcess.h |