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API > API/Plugins > API/Plugins/MeshLODToolset
| Name | FGenerateStaticMeshLODProcess_TextureSettings |
| Type | struct |
| Header File | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h |
| Include Path | #include "Graphs/GenerateStaticMeshLODProcess.h" |
Syntax
USTRUCT ()
struct FGenerateStaticMeshLODProcess_TextureSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BakeResolution | EGenerateStaticMeshLODBakeResolution | Resolution for normal map and texture baking | Graphs/GenerateStaticMeshLODProcess.h |
|
| BakeThickness | float | How far away from the output mesh to search for input mesh during baking | Graphs/GenerateStaticMeshLODProcess.h |
|
| bCombineTextures | bool | Generate an atlassed texture where multiple textures are combined into a single output texture | Graphs/GenerateStaticMeshLODProcess.h |
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