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API > API/Plugins > API/Plugins/MeshLODToolset
Simple tool to combine multiple meshes into a single mesh asset
| Name | UGenerateStaticMeshLODAssetTool |
| Type | class |
| Header File | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h |
| Include Path | #include "Tools/GenerateStaticMeshLODAssetTool.h" |
Syntax
UCLASS (MinimalAPI)
class UGenerateStaticMeshLODAssetTool : public UMultiSelectionMeshEditingTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UGenerateStaticMeshLODAssetTool
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RequestPresetAction
(
EGenerateLODAssetToolPresetAction ActionType |
Tools/GenerateStaticMeshLODAssetTool.h | ||
virtual void SetRestrictiveMode
(
bool bEnable |
Enable restrictive mode. Must be called before Setup. | Tools/GenerateStaticMeshLODAssetTool.h | |
virtual void SetUseAssetEditorMode
(
bool bEnable |
Enable UI Customization for running this Tool in the Static Mesh Asset Editor. Must be called before Setup. | Tools/GenerateStaticMeshLODAssetTool.h |
Overridden from UMultiSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
Tools/GenerateStaticMeshLODAssetTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
Tools/GenerateStaticMeshLODAssetTool.h | ||
virtual bool HasAccept() |
Tools/GenerateStaticMeshLODAssetTool.h | ||
virtual bool HasCancel() |
Tools/GenerateStaticMeshLODAssetTool.h | ||
virtual void OnTick
(
float DeltaTime |
Tools/GenerateStaticMeshLODAssetTool.h | ||
virtual void Setup() |
Tools/GenerateStaticMeshLODAssetTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateNewAsset() |
Tools/GenerateStaticMeshLODAssetTool.h | ||
void OnPresetSelectionChanged() |
Tools/GenerateStaticMeshLODAssetTool.h | ||
void OnSettingsModified() |
Tools/GenerateStaticMeshLODAssetTool.h | ||
void UpdateExistingAsset() |
Tools/GenerateStaticMeshLODAssetTool.h | ||
bool ValidateSettings() |
Tools/GenerateStaticMeshLODAssetTool.h |