| bPrefilterVertices |
bool |
Whether to subsample input vertices using a regular grid before computing the convex hull |
Graphs/GenerateStaticMeshLODProcess.h |
- EditAnywhere
- Category=Collision
- Meta=(EditConditionHides, EditCondition="CollisionType == EGenerateStaticMeshLODSimpleCollisionGeometryType::ConvexHulls")
|
| bSimplifyPolygons |
bool |
Whether to simplify polygons used for swept convex hulls |
Graphs/GenerateStaticMeshLODProcess.h |
- EditAnywhere
- Category=Collision
- Meta=(EditConditionHides, EditCondition="CollisionType == EGenerateStaticMeshLODSimpleCollisionGeometryType::SweptHulls")
|
| CollisionGroupLayerName |
FName |
Transient property, not set directly by the user. |
Graphs/GenerateStaticMeshLODProcess.h |
- Meta=(TransientToolProperty)
|
| CollisionType |
EGenerateStaticMeshLODSimpleCollisionGeometryType |
Type of simple collision objects to produce |
Graphs/GenerateStaticMeshLODProcess.h |
- EditAnywhere
- Category=Collision
- Meta=(DisplayName="Collision Type")
|
| EditCondition |
|
|
Graphs/GenerateStaticMeshLODProcess.h |
- EditAnywhere
- Category=Collision
- Meta=(NoSpinbox="true", DisplayName="Convex Tri Count", EditConditionHides, EditCondition="CollisionType == EGenerateStaticMeshLODSimpleCollisionGeometryType::ConvexHulls")
|
| EditConditionHides |
|
Target triangle count for each convex hull after simplification |
Graphs/GenerateStaticMeshLODProcess.h |
- EditAnywhere
- Category=Collision
- Meta=(NoSpinbox="true", DisplayName="Convex Tri Count", EditConditionHides, EditCondition="CollisionType == EGenerateStaticMeshLODSimpleCollisionGeometryType::ConvexHulls")
|
| PrefilterGridResolution |
int |
Grid resolution (along the maximum-length axis) for subsampling before computing the convex hull |
Graphs/GenerateStaticMeshLODProcess.h |
- EditAnywhere
- Category=Collision
- Meta=(NoSpinbox="true", EditConditionHides, EditCondition="CollisionType == EGenerateStaticMeshLODSimpleCollisionGeometryType::ConvexHulls && bPrefilterVertices", UIMin=4, UIMax=100)
|
| SweepAxis |
EGenerateStaticMeshLODProjectedHullAxisMode |
Which axis to sweep along when computing swept convex hulls |
Graphs/GenerateStaticMeshLODProcess.h |
- EditAnywhere
- Category=Collision
- Meta=(EditConditionHides, EditCondition="CollisionType == EGenerateStaticMeshLODSimpleCollisionGeometryType::SweptHulls")
|