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Unreal Engine C++ API Reference > Plugins > LevelSequenceEditor > Misc
Inheritance Hierarchy
- TSharedFromThis
- FMovieSceneSpawnRegister
- FLevelSequenceSpawnRegister
- FLevelSequenceEditorSpawnRegister
References
Module | LevelSequenceEditor |
Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
Syntax
class FLevelSequenceEditorSpawnRegister : public FLevelSequenceSpawnRegister
Remarks
Spawn register used in the editor to add some usability features like maintaining selection states, and projecting spawned state onto spawnable defaults
Constructors
Type | Name | Description | |
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Constructor |
Destructors
Type | Name | Description | |
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Destructor. |
Functions
Type | Name | Description | |
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void | SetSequencer
(
const TSharedPtr< ISequencer >& Sequencer |
Overridden from FMovieSceneSpawnRegister
Type | Name | Description | |
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bool | CanConvertSpawnableToPossessable
(
FMovieSceneSpawnable& Spawnable |
Check whether the specified Spawnable can become a Possessable. |
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TValueOrError< FNewSpawnable, FText > | CreateNewSpawnableType
(
UObject& SourceObject, |
Create a new spawnable type from the given source object |
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void | HandleConvertPossessableToSpawnable
(
UObject* OldObject, |
Called to handle cleanup of objects when we convert a possessable to a spawnable object |
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void | PreDestroyObject
(
UObject& Object, |
Called right before a spawned object with the specified ID and template ID is destroyed |
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void | SaveDefaultSpawnableState
(
FMovieSceneSpawnable& Spawnable, |
Called to save the default state of the specified spawnable |
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void | SetupDefaultsForSpawnable
(
UObject* SpawnedObject, |
Setup a new spawnable object with some default tracks and keys |
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UObject * | SpawnObject
(
FMovieSceneSpawnable& Spawnable, |
~ FMovieSceneSpawnRegister interface |