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API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/Misc > API/Plugins/LevelSequenceEditor/Misc/FLevelSequenceEditorSpawnRegiste-
- FMovieSceneSpawnRegister::PreDestroyObject()
- FLevelSequenceEditorSpawnRegister::PreDestroyObject()
References
| Module | LevelSequenceEditor |
| Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
| Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
| Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual void PreDestroyObject
&40;
UObject & Object,
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID
&41;
Remarks
Called right before a spawned object with the specified ID and template ID is destroyed