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Unreal Engine C++ API Reference > Plugins > LevelSequenceEditor > Misc > FLevelSequenceEditorSpawnRegister
- FMovieSceneSpawnRegister::PreDestroyObject()
- FLevelSequenceEditorSpawnRegister::PreDestroyObject()
References
Module | LevelSequenceEditor |
Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual void PreDestroyObject
&40;
UObject & Object,
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID
&41;
Remarks
Called right before a spawned object with the specified ID and template ID is destroyed