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Unreal Engine C++ API Reference > Plugins > LevelSequenceEditor > Misc > FLevelSequenceEditorSpawnRegister
- FMovieSceneSpawnRegister::SetupDefaultsForSpawnable()
- FLevelSequenceEditorSpawnRegister::SetupDefaultsForSpawnable()
References
Module | LevelSequenceEditor |
Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual void SetupDefaultsForSpawnable
&40;
UObject &42; SpawnedObject,
const FGuid & Guid,
const TOptional< FTransformData > & TransformData,
TSharedRef< ISequencer > Sequencer,
USequencerSettings &42; Settings
&41;
Remarks
Setup a new spawnable object with some default tracks and keys
Parameters
Name | Description |
---|---|
SpawnedObject | The newly spawned object. This may be NULL in the case of a spawnable that has not yet bneen spawned. |
Guid | The ID of the spawnable to setup defaults for |
TransformData | The transform of the object to be spawned. This will usually be valid in the case of converting a possessable to a spawnable. |
Sequencer | The sequencer this spawnable was just created by |
Settings | The settings for this sequencer |