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Unreal Engine C++ API Reference > Plugins > LevelSequenceEditor > Misc > FLevelSequenceEditorSpawnRegister
- FMovieSceneSpawnRegister::CreateNewSpawnableType()
- FLevelSequenceEditorSpawnRegister::CreateNewSpawnableType()
References
Module | LevelSequenceEditor |
Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual TValueOrError< FNewSpawnable, FText > CreateNewSpawnableType
&40;
UObject & SourceObject,
UMovieScene & OwnerMovieScene,
UActorFactory &42; ActorFactory
&41;
Remarks
Create a new spawnable type from the given source object the new spawnable type, or error
Parameters
Name | Description |
---|---|
SourceObject | The source object to create the spawnable from |
OwnerMovieScene | The owner movie scene that this spawnable type should reside in |
ActorFactory | Optional actor factory to use to create spawnable type |