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Unreal Engine C++ API Reference > Plugins > LevelSequenceEditor > Misc > FLevelSequenceEditorSpawnRegister
- FMovieSceneSpawnRegister::HandleConvertPossessableToSpawnable()
- FLevelSequenceEditorSpawnRegister::HandleConvertPossessableToSpawnable()
References
Module | LevelSequenceEditor |
Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual void HandleConvertPossessableToSpawnable
&40;
UObject &42; OldObject,
IMovieScenePlayer & Player,
TOptional< FTransformData > & OutTransformData
&41;
Remarks
Called to handle cleanup of objects when we convert a possessable to a spawnable object
Parameters
Name | Description |
---|---|
OldObject | The old possessable object |
Player | The current player |
OutTransformData | Transform data that can be used to recreate objects in the same location |