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API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/Misc > API/Plugins/LevelSequenceEditor/Misc/FLevelSequenceEditorSpawnRegiste- > API/Plugins/LevelSequenceEditor/Misc/FLevelSequenceEditorSpawnRegiste-/SaveDefaultSpawn-
- FMovieSceneSpawnRegister::SaveDefaultSpawnableState()
- FLevelSequenceEditorSpawnRegister::SaveDefaultSpawnableState()
References
Module | LevelSequenceEditor |
Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual void SaveDefaultSpawnableState
&40;
FMovieSceneSpawnable & Spawnable,
FMovieSceneSequenceIDRef TemplateID,
IMovieScenePlayer & Player
&41;
Remarks
Called to save the default state of the specified spawnable