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API > API/Plugins > API/Plugins/GameplayCameras
Classes
| Type | Name | Description | |
|---|---|---|---|
| AGameplayCameraActor | An actor that can run a camera asset. | ||
| AGameplayCameraSystemActor | An actor that hosts a camera system. | ||
| FBlueprintCameraPose | Represents a camera pose. | ||
| FBlueprintCameraVariableTable | Provides access to a camera variable table. | ||
| FGameplayCameraComponentEvaluationContext | Evaluation context for the gameplay camera component. | ||
| UActivateCameraRigFunctions | Blueprint functions for activating camera rigs in the base/global/visual layers. | ||
| UBlueprintCameraPoseFunctionLibrary | Utility Blueprint functions for camera poses. | ||
| UBlueprintCameraVariableTableFunctionLibrary | Utility Blueprint functions for camera variable tables. | ||
| UCameraRigParameterInterop | Blueprint internal methods to set values on a camera rig's exposed parameters. | ||
| UControllerGameplayCameraEvaluationComponent | A component, attached to a player controller, that can run camera rigs activated from a global place like the Blueprint functions inside UActivateCameraRigFunctions. | ||
| UGameplayCameraComponent | A component that can run a camera asset inside its own camera evaluation context. | ||
| UGameplayCameraSystemComponent | A component that hosts a camera system. | ||
| UGameplayCameraSystemHost | A class that hosts a camera system evaluator so that it can be accessed in a game world. | ||
| UGameplayControlRotationComponent | An example component that works with the GameplayCameraComponent to manage a player's control rotation when the camera changes or moves in a way that was not initiated by the player themselves. |