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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework
Inheritance Hierarchy
- UBlueprintFunctionLibrary
- UCameraRigParameterInterop
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/CameraRigParameterInterop.h |
| Include | #include "GameFramework/CameraRigParameterInterop.h" |
Syntax
UCLASS (MinimalAPI)
class UCameraRigParameterInterop : public UBlueprintFunctionLibrary
Remarks
Blueprint internal methods to set values on a camera rig's exposed parameters.
These functions are internal because users are supposed to use the K2Node_SetCameraRigParameters node instead. That node then gets compiled into one or more of these internal functions.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UCameraRigParameterInterop
(
const FObjectInitializer& ObjectInit |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetBooleanParameter
(
UPARAM(Ref) FBlueprintCameraVariableTable& VariableTable, |
||
| void | SetDoubleParameter
(
UPARAM(Ref) FBlueprintCameraVariableTable& VariableTable, |
||
| void | SetFloatParameter
(
UPARAM(Ref) FBlueprintCameraVariableTable& VariableTable, |
||
| void | SetIntegerParameter
(
UPARAM(Ref) FBlueprintCameraVariableTable& VariableTable, |
||
| void | SetRotatorParameter
(
UPARAM(Ref) FBlueprintCameraVariableTable& VariableTable, |
||
| void | SetTransformParameter
(
UPARAM(Ref) FBlueprintCameraVariableTable& VariableTable, |
||
| void | SetVector2Parameter
(
UPARAM(Ref) FBlueprintCameraVariableTable& VariableTable, |
||
| void | SetVector3Parameter
(
UPARAM(Ref) FBlueprintCameraVariableTable& VariableTable, |
||
| void | SetVector4Parameter
(
UPARAM(Ref) FBlueprintCameraVariableTable& VariableTable, |