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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/BlueprintCameraPose.h |
| Include | #include "GameFramework/BlueprintCameraPose.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Camera Pose"))
struct FBlueprintCameraPose
Remarks
Represents a camera pose.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | Aperture | The aperture (f-stop) of the camera's lens. | |
| TEnumAsByte< EAspectRatioAxisConstraint > | AspectRatioAxisConstraint | The aspect ratio axis constraint to use if aspect ratio is constrained. | |
| bool | ConstrainAspectRatio | Whether the camera should constrain aspect ratio. | |
| int32 | DiaphragmBladeCount | Number of blades in the lens diaphragm | |
| bool | EnablePhysicalCamera | Whether to setup post-process settings based on physical camera properties such as Aperture, FocusDistance, DiaphragmBladeCount, and so on. | |
| float | FarClippingPlane | The camera's far clipping plane. | |
| float | FieldOfView | The field of view of the camera. May be negative if driven by focal length. | |
| float | FocalLength | The focal length of the camera. May be negative if driven directly by field of view. | |
| float | FocusDistance | The focus distance of the camera, if different from target distance. | |
| float | ISO | The camera sensor sensitivity in ISO. | |
| FVector | Location | The location of the camera. | |
| float | NearClippingPlane | The camera's near clipping plane. | |
| bool | OverrideAspectRatioAxisConstraint | Whether to override the default aspect ratio axis constraint defined on the player controller | |
| float | PhysicalCameraBlendWeight | Internal weight for physical camera post-process settings. | |
| FRotator | Rotation | The rotation of the camera. | |
| float | SensorHeight | The height of the camera's sensor. | |
| float | SensorWidth | The width of the camera's sensor. | |
| float | ShutterSpeed | The shutter speed of the camera's lens, in 1/seconds | |
| float | SqueezeFactor | The squeeze factor of the camera's lens. | |
| double | TargetDistance | The distance of the target of the camera. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyTo
(
FCameraPose& OutCameraPose |
Applies this BP camera pose's values to the given raw camera pose. | |
| FBlueprintCameraPose | FromCameraPose
(
const FCameraPose& InCameraPose |
Creates a new BP camera pose from a raw camera pose structure. |