Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework
Inheritance Hierarchy
- AActor
- AGameplayCameraActor
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/GameplayCameraActor.h |
| Include | #include "GameFramework/GameplayCameraActor.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI, ClassGroup=Camera, HideCategories=(Input, Rendering))
class AGameplayCameraActor : public AActor
Remarks
An actor that can run a camera asset.
Constructors
| Type | Name | Description | |
|---|---|---|---|
AGameplayCameraActor
(
const FObjectInitializer& ObjectInit |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UGameplayCameraComponent * | Gets the camera component. | ||
| USceneComponent * |