Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework
Inheritance Hierarchy
- AActor
- AGameplayCameraSystemActor
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/GameplayCameraSystemActor.h |
| Include | #include "GameFramework/GameplayCameraSystemActor.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI, ClassGroup=Camera, HideCategories=(Input, Rendering))
class AGameplayCameraSystemActor : public AActor
Remarks
An actor that hosts a camera system.
Constructors
| Type | Name | Description | |
|---|---|---|---|
AGameplayCameraSystemActor
(
const FObjectInitializer& ObjectInit |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AutoManageActiveViewTarget
(
APlayerController* PlayerController |
Automatically sets a camera system actor as the view-target, spawning a unique instance if needed. | |
| void | BecomeViewTarget
(
APlayerController* PC |
||
| void | CalcCamera
(
float DeltaTime, |
||
| void | EndViewTarget
(
APlayerController* PC |
||
| AGameplayCameraSystemActor * | GetAutoSpawnedCameraSystemActor
(
APlayerController* PlayerController, |
Get the automatically spawned camera system actor, if it exists. | |
| UGameplayCameraSystemComponent * | Gets the camera system component. |