Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework
Inheritance Hierarchy
- UBlueprintFunctionLibrary
- UActivateCameraRigFunctions
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/ActivateCameraRigFunctions.h |
| Include | #include "GameFramework/ActivateCameraRigFunctions.h" |
Syntax
UCLASS (MinimalAPI)
class UActivateCameraRigFunctions : public UBlueprintFunctionLibrary
Remarks
Blueprint functions for activating camera rigs in the base/global/visual layers.
These camera rigs run with a global, shared evaluation context that doesn't provide any meaningful initial result. They are activated on the camera system found to be running on the given player controller.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ActivatePersistentBaseCameraRig
(
UObject* WorldContextObject, |
Activates the given camera rig prefab in the base layer. | |
| void | ActivatePersistentGlobalCameraRig
(
UObject* WorldContextObject, |
Activates the given camera rig prefab in the global layer. | |
| void | ActivatePersistentVisualCameraRig
(
UObject* WorldContextObject, |
Activates the given camera rig prefab in the visual layer. |