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API > API/Plugins > API/Plugins/GameplayCameras
Classes
| Type | Name | Description | |
|---|---|---|---|
| FBlueprintCameraDirectorActivateParams | Parameter struct for activating the Blueprint camera director evaluator. | ||
| FBlueprintCameraDirectorDeactivateParams | Parameter struct for deactivating the Blueprint camera director evaluator. | ||
| FBlueprintCameraDirectorEvaluationParams | Parameter struct for running the Blueprint camera director evaluator. | ||
| FBlueprintCameraDirectorEvaluationResult | The evaluation result for the Blueprint camera director evaluator. | ||
| FBlueprintPersistentCameraRigInfo | Information about a persitent camera rig to be activated or deactivated. | ||
| FCameraDirectorStateTreeEvaluationData | The evaluation data for the StateTree camera director. | ||
| FGameplayCamerasActivateCameraRigTask | A task that activates a given camera rig inside a StateTreeCameraDirector. | ||
| FGameplayCamerasActivateCameraRigTaskInstanceData | Instance data for the "Activate Camera Rig" task. | ||
| FGameplayCamerasActivateCameraRigViaProxyTask | A task that activates a camera rig via the given camera rig proxy inside a StateTreeCameraDirector. | ||
| FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData | Instance data for the "Activate Camera Rig via Proxy" task. | ||
| FGameplayCamerasStateTreeCondition | Base classs for camera director StateTree conditions. | ||
| FGameplayCamerasStateTreeTask | Base classs for camera director StateTree tasks. | ||
| FPriorityQueueCameraDirectorEvaluator | Evaluator for the priority queue camera director. | ||
| FStateTreeContextDataNames | |||
| IPriorityQueueEntry | Interface for sub-directors with dynamic priorities. | ||
| UBlueprintCameraDirector | A camera director that will instantiate the given Blueprint and run it. | ||
| UBlueprintCameraDirectorEvaluator | Base class for a Blueprint camera director evaluator. | ||
| UCameraDirectorStateTreeSchema | The schema of the StateTree for a StateTree camera director. | ||
| UPriorityQueueCameraDirector | A camera director that holds multiple sub-directors, and runs the one that has the highest priority. | ||
| USingleCameraDirector | A simple camera director that only ever returns one single camera rig. | ||
| UStateTreeCameraDirector | A camera director that runs a StateTree to specify which camera rigs should be active any given frame. |