Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Directors
Inheritance Hierarchy
- UObject
- UCameraDirector
- UBlueprintCameraDirector
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/BlueprintCameraDirector.h |
| Include | #include "Directors/BlueprintCameraDirector.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew)
class UBlueprintCameraDirector : public UCameraDirector
Remarks
A camera director that will instantiate the given Blueprint and run it.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< UBlueprintCameraDirectorEvaluator > | CameraDirectorEvaluatorClass | The blueprint class that we should instantiate and run. | |
| TObjectPtr< UCameraRigProxyTable > | CameraRigProxyTable | The table that maps camera rig proxies (used in the evaluator Blueprint graph) to actual camera rigs. |
Overridden from UCameraDirector
| Type | Name | Description | |
|---|---|---|---|
| void | OnBuildCameraDirector
(
UE::Cameras::FCameraBuildLog& BuildLog |
Builds and validates this camera director. | |
| FCameraDirectorEvaluatorPtr | OnBuildEvaluator
(
FCameraDirectorEvaluatorBuilder& Builder |
Build the evaluator for this director. | |
| void | OnFactoryCreateAsset
(
const FCameraDirectorFactoryCreateParams& InParams |
Called by the asset factories to setup new data before the editor opens. |